application (Smash)
Jan. 31st, 2012 12:12 amOut-of-Character Information
Name: Sam
Are you over 15?: very much so
Time Zone: US Pacific
Personal Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-mail: satrugha@yahoo.com
Instant Messenger: satrugha
Plurk: nope
Tegaki: i have a devArt
Anything Else?: nope
In-Character Information
Name: Manah
Game/Series: Drakengard/Drag-on Dragoon 2
Teacher/Student/Other: other
Canon Point: after Urick pushed Caim into a chasm in the District of Shining Life (chapter 7)
Age: 24
Grade Level/Class Taught/Job: guidance councilor. for shits & giggles
Dorm or Living Arrangement: somewhere with neighbors :D
Personality:
Manah is nowhere near sane. She currently suffers from distress from her actions as the leader of the Watchers. She also suffers from the trauma of Caim showing her the destruction she had caused, then gouging out his eye to escape from him after two years. For some time, Manah had suppressed the memories of the watchers and of Caim until she ran into Caim in the City of Rust. Then all the memories came pouring back and her mind began to crack.
When Manah is sane and calm, she is a very pleasant, determined woman. She is wellspoken and very charismatic. She was on a path of destroying the seals so that the world would be free from the torment and famine they experienced under the Knights of the Seal. She hated seeing people suffer and wanted to save them all. She's actually a pretty friendly person, if you aren't in the Knights of the Seal (Urick aside) or Caim, and probably easy to befriend.
Manah comes across as rather mellow, as well. She doesn't seem to show much expression in her face and her mannerisms are just as mellow. This does not go to say that she has no emotions. She shows signs of concern, compassion, and many other emotions. They just manifest in her words instead of her face.
However, Manah has some issues. Caim and her past as the priestess of the Watchers really did some work on her mind. Generally, she'll have visions and memories of the past and the torment she caused and the destruction Caim had shown her. In those moments, she begins to break down and babble, often losing her connection with reality. It doesn't seem to take much to cause her to break. Just enough stress or just seeing Caim will set her off to babble about the one-eyed man or beg for forgiveness. She can be brought out of the babbling state, however, and return to normal, calm Manah.
When she sees Caim, it's absolute terror and she wants nothing more than to get away. (Right now, however, she believes Caim dead after Urick pushed him into a chasm.) When she first escaped from Caim, she stabbed him in the eye and fled. There are chances she will resort to violence just to get away.
In her strongest lapses of insanity, she completely loses touch with reality and many of her issues from childhood come out. When she was young, her mother always favored Seere, her twin brother. She wanted to feel accepted but never did. So she turned to the gods for love and affection and they seemingly gave it to her (with ulterior motives, of course). She wreaked havoc everywhere in the name of the Cult of the Watchers, the gods, and at the time, she was only 6.
So during her bouts of insanity, she begs for her mother's acceptance, saying that she's not a bad girl, that she's really good. I imagine that she may revert to occult Manah as well, babbling mindlessly about the Watchers and scribbling creepy messages on the walls and floors.
Backstory:
http://drakengard.wikia.com/wiki/Manah
Anything Else?: Manah is considered an extremely powerful sorceress. Where her magic comes from isn't particularly known, as she doesn't have a pact, but chances are, her practical magic is a gift from the gods.
She carries a staff all the time. She uses the staff for melee fighting, but her strength is magic. I'm giving her the one called "Manah's staff", which is pretty ordinary, involves combo attacks, and a skill called Divine Blood. As the gods are probably in a world far far away, so she has just one major skill. She's a priestess of the gods anyway, so somehow in someway she still has a connection with the gods probably through whatever portal she got sucked through. As when she blocks in game and absorbs magic, I figure she could absorb basic spells but only when she blocks the attack. She is not a spell-sucking vacuum. This would only be basic spells, nothing too big. There's probably an error rate so she wouldn't absorb everything. She has a high magic defense but really low defense. However she's a very fast fighter.
She mentions that during the time with Caim after the events of the first game, Caim told her to never forget. And since the gods aren't very nice, they would give her the ability to hear Caim's voice in her own head, which would only drive her just a bit crazy.
In-Character 1st person sample:
[ Manah fiddles with the instrument. The locals called it a communicator but Manah had seen nothing of the sort. The feed turns on, but the communicator was upside down, showing her feet and the staff she had propped up against a wall nearby.
"It's upside down!" someone nearby informs her. ]
oh! [ she turns it over and now she's fully visible in the feed, short blond hair, a brown top, and strangely red eyes. ]
This land is much more peaceful than the one I call home. I am unsure of how I arrived here, however. Is this the land of the gods? Has the world truly met its end? Perhaps, perhaps not. I cannot tell. I simply awoke here after a battle. Perhaps I did not live through it and met my end at the hands of the Knights of the Seal. Perhaps this is all a dream.
[ at this point, she's hardly sure. She had blacked out after Urick had pushed Caim, and she's pretty sure Urick's wound was fatal. And then she woke up here. In this odd land. In the cafeteria. ]
But until I have an answer, my name is Manah. I shall be the guidance councilor for this land.
[ whatever that is. She fiddles with the communicator thingy until she finds a means to turn it off and cut the feed. ]
In-Character 3rd person sample:
Manah was still unsure of where this was. Smash Academy, they told her. It's a school, someone else told her. But somehow this made little sense. She'd never heard of a place called Smash Academy in any of her travels. No one here knew about the Seals either. She was pretty sure she had been in the process of breaking them with Nowe and Urick.... Urick. He gave his life to break a seal. It was a very unfortunate sacrifice, but it was necessary to create a better future. Unfortunately.
She sat on a bench in the park, her staff on her lap with her knees crossed. The land here was so beautiful and peaceful, nothing like the land the Knights had sapped every ounce of life from. But at the same time, she felt like she was missing something. Last she remembered was Urick pushing Caim into a chasm. Good riddance to that One-eyed man who tormented her mind. It was best he didn't exist in the world anymore.
She could remember the horrors he showed her, the destruction of the land and misery of the people. Memories flashed in her mind. That red dress she wore. The songs she sang. The battles which ensued.
Speak not the Watchers.
Draw not the Watchers.
Write not the Watchers.
Sculpt not the Watchers.
Sing not the Watchers.
Call not the Watchers' name
No, it had to stop repeating. She couldn't think of that poem again.
But there was one thing she just didn't understand. After all she'd done, all the pain she caused, why didn't Caim kill her? Why did he let her live?
It was something she could never really ask him, however, as she was absolutely terrified of him. The only thing she thought when she saw him was "run" and "get away now".
She buried her head in her hands for a moment, waiting for the visions of the past to go away. "No, no..." she murmured. "I can't.... I won't..... It can't happen..... No...."
The sound of a passing battle jarred her from her thoughts. Two people shot down the street, armed with swords and shields, duking it out, paying no mind to her sitting by herself on the bench. It was an odd sight to see, something which she did not quite expect either. She had been told it was a battle school and they weren't kidding. It was almost like home with the constant wars and turmoil, just in a prettier, less desolate land.
Home. There was still much to do. There were Seals left, weren't there? They had to be destroyed. She had to undue her past sins, repair the damage and destruction she'd caused as a tool to the gods.
And now she was stuck at a school. A guidance councilor, they told her she would be. She wasn't even sure what that was; however, she did know how to guide people, to show them the truth of the Seals. Perhaps that's what they meant. She could start anew, no past sins to scar her mind. To help people; that was what she truly wanted to do. To make a brighter future.
Yes, this might actually work, but she still didn't remember how she got here.